we hope you are doing great. I am Areeba (aka Titania) from the BrewOtaku-Team, we are launching BrewOtaku #003 - The Homebrew Gaming Magazine soon.
We loved your work, and we have featured "Urok" in it. Kindly share your contact details so we can share it with you. You are anyhow free to share this on your social media channels or homepage
I didn't see the Alien Girl video, I don't follow Lair. However, you are correct, without the ghouls' respawn speed The Cult would not be the same. It is one of its main characteristics.
Sorry for writing this, but yesterday saw and seen the sinc LAIR's outlook of THE CULT. It's a big shame to hear something like that about great game from the man, who lives near me and depends to be a great ZX custumer... No words, it's a big shame.
Thanks for your opinion. Personally, I think that when you publish something you always expose yourself to all kinds of criticism, more or less constructive.
In the case of the Lair video that you mention, it seems like a tantrum to me mainly motivated because the game does not adapt to his level of clumsiness. And I say this because clumsiness is what he demonstrates in his video, he falls into all the traps and gives absurd advice such as: move forward by letting yourself get hit and then recharge life in one of the houses, without realizing that recovering life in this way wastes time and It should only be used if you know you will have leftovers. Then he complains that time kills him... Normal... And other things like that. Either he does it expressly to make fun and receive the applause of his clappers (colyte followers), or he really is that clumsy.
He also complains a lot about the respawn time, which is okay, it may not be to everyone's taste, it's normal, but with a little skill and practice it's not difficult at all to keep the ghouls at bay and advance, as he shows "Modern ZX-Retro Gaming" in its Walkthrough video, where you finish the game with life left, time left, and having left unused weapon reloads.
This is the difference between a video published by a Gamer who solves challenges and enjoys playing, and that of a crybaby like Lair who only makes him complain and cry because he can't advance in the game.
It's not your opinion. It's true. For me, as a real spectrumhead, it was a big shame to hear and watch this. You did a big work, and finally? Someone f**ks this up... By the way, he also disgrated UROK. Maybe, this man cannot play such games. May be, Neoplasma is all he can play. NES games designed for ZX. And, he also hates Roolandoo games, which are perfect...
Anyway, best regards from Ukraine. Thanks for such great games. I love you, man :)
Ще раз дякую і те ж саме вам з півдня Іспанії. Я знаю Україну, деякий час жив у Києві. Я сподіваюся, що ця божевільна війна скоро закінчиться, і ви зможете жити в мирі.
Thanks for reporting. It is already updated with the dialogues in English, in both the EASY TAP version and the portable one for Windows.
In the snow level you have to do several things. You may have gotten stuck trying to climb the mountain. There is a screen to the west (where you see the first frozen tree) where you have to jump from the adjacent screen on the right to reach it.
Many thanks for your reply. Done all of that last night, but only half an hour ago discovered, how it works. To make high jump you need to press "fire + down" 🙂
Good! I'm glad you liked it. Although if you are playing the latest update, that is the bad ending... you would still have the game and the good ending left to see. Look at the phrase that Urok says in the ending you achieved ;-)
There are no physical copies at the moment, sorry. I don't know if there will be any later.
And yes, depending on what you do in the game, you will get a different password. On the next tape you must move the two blocks corresponding to the first 2 letters of the password obtained at the end of the first tape. When you move the second, the blocks will be reset and it will be time to move the next two corresponding to letters 3 and 4 of the password. If everything is correct you will start playing. If not, the game is blocked and you have to restart. For the password to be accepted you can only have moved 4 blocks in total.
Try again, and if it doesn't work, send me the passwords to tartessosgames@gmail.com and I'll look at it for you. But it should work for you.
Nice but very hard game. Our German-language review can be found in our recorded livestream starting at 03:04:37. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Thanks for the spread! And well, it's not an easy game for quick first games, but it's not that difficult once you master the demon. That entire first part can be passed perfectly without receiving a single hit once you know how to play. Key points:
-If something hit you once, don't come near it again. The spikes do not move.
Una estupenda propuesta que nos reta a mejorar en cada partida. Cierto es que comienza siendo un poco difícil, pero a medida que avanzas, notas que esa dificultad desaparece y la experiencia se hace más amena. Un gran desarrollo, muchas felicidades!!!
Gracias Vidaextra. Así es, la dificultad va desapareciendo a medida que se aprende a jugar y se domina al demonio, aunque en ningún momento llega a ser un juego fácil para engullir en un rato o una tarde y pasar rápidamente al siguiente. Este requiere de aprendizaje, mucha prueba y error, y volver a intentarlo hasta dominar cada zona y comenzar con la siguiente. Como eran los videojuegos en los buenos tiempos. Hay que aprender e ir mejorando en cada partida. Avanzar en un videojuego debe ser un reto, no un paseo por el campo :-) Un saludo y gracias de nuevo.
The flight control is fine, it is more a matter of adaptation. The demon's jump is sensitive, you can jump low or high depending on the intensity of how you press Q, just as if you press it twice the demon will fly at ground level or higher depending on how fast you press it once it jump:
If you jump high and the ceiling damages you, then the second time you jump lower or activate the faster flight to avoid crashing. It is not a game to play a quick first game, since to play it requires good control of the demon. Once controlled, this first phase of the game can be passed without receiving a single hit.
Afterwards, the game is no longer as intense. You could say that this entire first part is jump and flight training. However, an easy version will probably be uploaded, also more friendly at the beginning, for less skilled players.
Thank you Saberman. Although it seems that you do not use the ability to fly, if you do not use it, the game becomes impossible. Just press "up" (Q) 2 times and the demon will fly away temporarily. This is indicated on the "controls" screen before starting the game.
Thanks for the video. Although before publishing a gameplay, it is advisable to know the basic controls of the character. In this game, as explained in the "controls" screen: if you press "up", the character jumps, and if you press it a second time during the jump, the character flies to the height where it was pressed the second time. This is essential to be able to play and advance without difficulty.
← Return to game
Comments
Log in with itch.io to leave a comment.
Greetings Tartessos Games,
we hope you are doing great. I am Areeba (aka Titania) from the BrewOtaku-Team, we are launching BrewOtaku #003 - The Homebrew Gaming Magazine soon.
We loved your work, and we have featured "Urok" in it. Kindly share your contact details so we can share it with you. You are anyhow free to share this on your social media channels or homepage
We look forward to hearing from you soon.
Kind regards
Titania
I'm glad you liked UROK, thank you very much for the review and congratulations on your magazine. This is the email: tartessosgames@gmail.com.
Greetings.
We have contacted you via mail 😇You might want to remove your contact information to prevent spam:)
Thanks for the dsk version !
Thanks to you for spreading!
This man talked something like this about Fopiani's Alien Girl. But, this respawn is the key element of gemeplay. That's for sure.
I didn't see the Alien Girl video, I don't follow Lair. However, you are correct, without the ghouls' respawn speed The Cult would not be the same. It is one of its main characteristics.
Sorry for writing this, but yesterday saw and seen the sinc LAIR's outlook of THE CULT. It's a big shame to hear something like that about great game from the man, who lives near me and depends to be a great ZX custumer... No words, it's a big shame.
Thanks for your opinion. Personally, I think that when you publish something you always expose yourself to all kinds of criticism, more or less constructive.
In the case of the Lair video that you mention, it seems like a tantrum to me mainly motivated because the game does not adapt to his level of clumsiness. And I say this because clumsiness is what he demonstrates in his video, he falls into all the traps and gives absurd advice such as: move forward by letting yourself get hit and then recharge life in one of the houses, without realizing that recovering life in this way wastes time and It should only be used if you know you will have leftovers. Then he complains that time kills him... Normal... And other things like that. Either he does it expressly to make fun and receive the applause of his clappers (colyte followers), or he really is that clumsy.
He also complains a lot about the respawn time, which is okay, it may not be to everyone's taste, it's normal, but with a little skill and practice it's not difficult at all to keep the ghouls at bay and advance, as he shows "Modern ZX-Retro Gaming" in its Walkthrough video, where you finish the game with life left, time left, and having left unused weapon reloads.
This is the difference between a video published by a Gamer who solves challenges and enjoys playing, and that of a crybaby like Lair who only makes him complain and cry because he can't advance in the game.
It is my opinion.
It's not your opinion. It's true. For me, as a real spectrumhead, it was a big shame to hear and watch this. You did a big work, and finally? Someone f**ks this up... By the way, he also disgrated UROK. Maybe, this man cannot play such games. May be, Neoplasma is all he can play. NES games designed for ZX. And, he also hates Roolandoo games, which are perfect...
Anyway, best regards from Ukraine. Thanks for such great games. I love you, man :)
Ще раз дякую і те ж саме вам з півдня Іспанії. Я знаю Україну, деякий час жив у Києві. Я сподіваюся, що ця божевільна війна скоро закінчиться, і ви зможете жити в мирі.
Amazing adventure! But, need some help. Can't pass the snow level, absolutely don't know, where to go... Please, help!
By the way, dialogues in Easy English Version are still in Espanol.
Thanks for reporting. It is already updated with the dialogues in English, in both the EASY TAP version and the portable one for Windows.
In the snow level you have to do several things. You may have gotten stuck trying to climb the mountain. There is a screen to the west (where you see the first frozen tree) where you have to jump from the adjacent screen on the right to reach it.
Many thanks for your reply. Done all of that last night, but only half an hour ago discovered, how it works. To make high jump you need to press "fire + down" 🙂
Good! I'm glad you liked it. Although if you are playing the latest update, that is the bad ending... you would still have the game and the good ending left to see. Look at the phrase that Urok says in the ending you achieved ;-)
There are no physical copies at the moment, sorry. I don't know if there will be any later.
If I'm not mistaken, the sense of the ending phrase is following: I haven't collected all the green bottles. Maybe, blue ones too.
Exactly :-)
Thank you. I'm glad you're enjoying it.
And yes, depending on what you do in the game, you will get a different password. On the next tape you must move the two blocks corresponding to the first 2 letters of the password obtained at the end of the first tape. When you move the second, the blocks will be reset and it will be time to move the next two corresponding to letters 3 and 4 of the password. If everything is correct you will start playing. If not, the game is blocked and you have to restart. For the password to be accepted you can only have moved 4 blocks in total.
Try again, and if it doesn't work, send me the passwords to tartessosgames@gmail.com and I'll look at it for you. But it should work for you.
Nice but very hard game. Our German-language review can be found in our recorded livestream starting at 03:04:37. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Thanks for the spread! And well, it's not an easy game for quick first games, but it's not that difficult once you master the demon. That entire first part can be passed perfectly without receiving a single hit once you know how to play. Key points:
-If something hit you once, don't come near it again. The spikes do not move.
-The demon can fly temporarily. Flying!
-If things fall from the sky, look up.
;-)
I like your game, but here, impossible to reach the platform, jump too short... 🤔![](https://img.itch.zone/aW1nLzE2NTczMzIyLnBuZw==/original/towb%2FS.png)
Thanks, I hope you enjoy it. As for that screen, you still have to do or find something first...
Thanks, I'll look for...😙
Una estupenda propuesta que nos reta a mejorar en cada partida. Cierto es que comienza siendo un poco difícil, pero a medida que avanzas, notas que esa dificultad desaparece y la experiencia se hace más amena. Un gran desarrollo, muchas felicidades!!!
Gracias Vidaextra. Así es, la dificultad va desapareciendo a medida que se aprende a jugar y se domina al demonio, aunque en ningún momento llega a ser un juego fácil para engullir en un rato o una tarde y pasar rápidamente al siguiente. Este requiere de aprendizaje, mucha prueba y error, y volver a intentarlo hasta dominar cada zona y comenzar con la siguiente. Como eran los videojuegos en los buenos tiempos. Hay que aprender e ir mejorando en cada partida. Avanzar en un videojuego debe ser un reto, no un paseo por el campo :-) Un saludo y gracias de nuevo.
Good game and atmospheric music, thank you. I also added it to my new "Gameplay of New ZX Spectrum Games from May 2024" video.
Thanks for making the game known. Good video to be informed of the news for May.
With a little practice we can handle but the flying control should be improved a little. Thanks for the game !
Thanks for the spread.
The flight control is fine, it is more a matter of adaptation. The demon's jump is sensitive, you can jump low or high depending on the intensity of how you press Q, just as if you press it twice the demon will fly at ground level or higher depending on how fast you press it once it jump:
If you jump high and the ceiling damages you, then the second time you jump lower or activate the faster flight to avoid crashing. It is not a game to play a quick first game, since to play it requires good control of the demon. Once controlled, this first phase of the game can be passed without receiving a single hit.
Afterwards, the game is no longer as intense. You could say that this entire first part is jump and flight training. However, an easy version will probably be uploaded, also more friendly at the beginning, for less skilled players.
Nice game!
Thank you Saberman. Although it seems that you do not use the ability to fly, if you do not use it, the game becomes impossible. Just press "up" (Q) 2 times and the demon will fly away temporarily. This is indicated on the "controls" screen before starting the game.
Excellent game and music, congratulations.
Thank you. I hope you enjoy it.
Nice game :-)
Thanks for the video. Although before publishing a gameplay, it is advisable to know the basic controls of the character. In this game, as explained in the "controls" screen: if you press "up", the character jumps, and if you press it a second time during the jump, the character flies to the height where it was pressed the second time. This is essential to be able to play and advance without difficulty.