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Gran juego. Muy buena ambientación, apoyada en el diseño visual y sonoro. Se mueve muy bien. Veo que has usado sprites del personaje principal y de algunos enemigos más grandes del habitual 2x2. Creo que esto refuerza la personalidad del juego.

Por experiencia, sé lo difícil que resulta sacar el tiempo necesario (y a veces las ganas) para ponerse delante del ordenador a exprimirse las mitocondrias en estas tareas, así que gracias por tu esfuerzo.

¡Felicidades!

Gracias, Retrobensoft. Sí, la idea era darle al juego un rollo cómic retro. Y bueno, estás en lo cierto: aunque las ganas son más fáciles de encontrar, quizás sea el tiempo lo más complicado. Al final, hay que robárselo a otras cosas. Enhorabuena por Perseus, ese Tuerkas128 Framework tiene muy buena pinta. ;-)

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Man, you've made huge progress as a game developer and level designer. You know that I criticized your previous games, and you're probably offended by me for that, but it is what it is. This game is quite different. This is a really good game with decent level design, decent gameplay, and, in general, everything is quite decent. Hats off! Great job!

Hi SinLAIR. I'm glad you liked it, I know you're quite demanding when it comes to games. :-) It's really no big deal, it's normal, every game has its audience. On the other hand, criticism also helps to improve and I take it into account, of course, so there are absolutely no hard feelings. Thanks for playing and for the recognition. I saw you made a video about it, I'll watch it when I have some quiet time. Best regards!

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Great game, thanks.

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Thanks so much for spreading the word about the game!

Here’s a quick tip for your playthrough: GLITCHSIST is all about stealth and infiltration. Make sure to use the shadows to hide and ambush enemies, and remember to crouch in dark gaps—it's the best way to dodge bullets and deactivate alerts.

Hope it helps, and thanks again for the support!

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Featured on IndieRetroNews!   Although the game looks awesome, the story was a bit overbearing lol. Need less more game description :D Good job though

Thanks for the feedback and the support! Glad you like the look of the game.

To give you a quick description: GLITCHSIST is a stealth infiltration game. The core loop is using shadows to hide and strike enemies, and crouching in dark gaps to dodge bullets and deactivate alerts.

While this is briefly explained in the CONTROLS screen, I prefer letting players discover the mechanics and enemy behaviors on their own.

Thanks again!

https://github.com/CrownParkComputing/Sega-MegaDrive-Amiga-Ports - something new on my page 

I tried it a few times, but I really need a gun. There's no way to dodge out of the way of anyone properly, and even if I attack a baddie, I'm still going to get shot. You can't even duck properly to avoid gunfire. Give us a chance!!!

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Thanks for spreading the word, though you really ought to read this:



It’s a stealth game; if you go running around like a headless chicken, you’re going to have a hard time. That said, you can find a weapon later on.

English version crashes in Fuse emulator just after loading. Spanish version works with no problems.

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Fixed! The English version has been updated and now works perfectly on the FUSE emulator. Thanks for letting me know!

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Great game

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Thanks for the video and the effort you put into it. Here’s a tip: guards won't see you if you're in shadowed areas or when their backs are turned. So, to take them out, you need to wait in those shadowed spots (where the player is light blue) for the enemy to turn around; then you can move in and attack them from behind or from another shadowed area. It’s a stealth game.

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Very nice game!

As always, thank you very much for the promotion and dedication!